Friday, July 8, 2011

The World of Cubing is Like that of Pokémon

Hey all,

So recently, I have been watching a lot of Pokémon episodes for nostalgia.  It has been my background noise for cubing for the past few months.  All of a sudden, it seems like I now see a connection between cubing and Pokémon.  Hear me out.

  1. Cubers are like trainers and coordinators.  Anyone who speedsolves for the sake of getting better times is like a Pokémon trainer.  Those who are collectors or modders are like Pokémon coordinators. - they attempt to show off their cubes as much as possible.
  2. Cubes are like Pokémon.  Each cube has a different feel just like how Pokémon all have different personalities.  It is the job of the trainer to find that feel and get in sync with the cube.  More on this later.
  3. Pokémon evolve, so do cubes.  Have you ever sanded a cube?  Created a hybrid?  Any sort of light modding is the same thing as evolving the cube.  When I added screws to my GuHong, the weight increased significantly, sort of like how Turtwig evolved into Grotle.  When a cube changes, the trainer needs to change as well.
  4. The connection between cube and cuber is the same as Pokémon and trainer.  Ash Ketcham likes to battle a certain way, but not all Pokémon like his style.  Buisel enjoys a different style, and Ash needs to adapt.  Cubes can morph a tad (AKA breaking in), but the plastic can only be changed so much.  The rest of the bond needs to come from the cuber.  Cubers should be able to learn how the cube responds.
  5. Trainers are strongest when they are in sync with their Pokémon.  Frankly, it's the same with cubing.  Ever had a bad day?  It's not because of cold or clammy hands.  It's actually because you're out of sync with your cube.  I sometimes find myself seeing one thing and turning another.  This causes lock-ups and pops and generally increases your times.  On good days, I am in perfect sync with my cube and can get good times.
The list goes on, but for now, this is enough to think about.  In Pokémon, it is never only the Pokémon's fault for a bad battle, more than half of it is the trainer's fault.  To be able to do well, a bond between cube and cuber needs to be formed.

Thanks for reading,

1 comment:

  1. Lol, this is great :p never tought of it this way